Stevie Dong

Game Designer | Artist


Projects


About

I'm Stevie, an artist and game designer from Ontario, Canada. I have been a freelance artist for 4+ years creating colourful and stylized artworks for clients online. I am always looking to learn more skills and connect with people with through my creations.


UX / UI Designs

Re+Minders App - Figma

A collaborative project in which I worked with a small team of designers to design an app based on PASS Re+Minders cards.

Wireframes & Process Work


Time Travel App Wireframes

Created for a hypothetical time travel app, where users could easily navigate and book trips.

The Fantastical Adventures of

Berry The Bard

and his Lyrical Lute

Arcade Game

Play as Berry, a faun bard who must save the people of his kingdom with the power of his music.Berry the Bard is a top-down shooter arcade game, a team project for a game jam.

My Role

• Concept Artist
• Game Designer
• 2D Artist

The original concept of this game was created and sketched by me. With the help of my team we finalized the idea after prototyping and testing on an arcade machine.The character "Berry", along with the shop keeper and items in the game were also designed and illustrated by me.I worked closely with the lead programmer in implementing characters sprites and ensuring that the 2D assets I created were in the right specifications for the project.

Tools

• Unity
• Photoshop

Berry Character Sprites

Game Overview (30 Seconds)

Process Work

MUTE

3D Horror Game

MUTE is a single-player, first-person, psychological horror game where you try to escape a dark, surreal hospital.The main mechanic of the game involves the player using their microphone and voice to illuminate the environment.

My Role

I was hired as a Game Artist by Mad Kiwi Interactive, a Sheridan capstone team.I was considered a full member of the team and worked closely with the team's designers and programmers in the game's production.I produced concept art for the game's environment and enemy, and created 3D model assets for the enemy and props.

Process

The main mechanic of the game is based on sound, so to visualize this I wanted the sound waves from the player to illuminate the drak surrounding like a flashlight.

By revealing objects, players will be using the mechanic to navigate and explore their surroudings.

References

I took reference from media that contained contrasting monotoned lights, such as film noir and the game Stifled.From this I created concept art and illustrations that convey the look and feel of the game to my team members.

Monster Design

I designed an enemy monster that is frightening in apperance and would also convey the narrative of the game.The design of the monster is a combination of body horror and animalistic traits. While still maintating the humanoid shape and look.

Concept Art

Enemy Design

Enemy 3D Model

Conrad's Traveling Gallery

Level Design Project

A level design challenge with the themes of "Air" and "Gallery".Conrad's Traveling Gallery is a level that takes place in a Steampunk setting and features an airship gallery.

Process

I gathered many images as inspiration and references for this level. I wanted to create a space that conveys a sense of wonder and creativity.I created an organized level design document that contains detailed diagrams and metrics of the level.

Level Narrative

Level Floorplan

Process Work

Pizza Demons

Card Game

A card game themed around pizza and demons!

Players summon Pizza Demons that act as ingredients in fufilling pizza orders.

My Role

Artist & Game Designer

Demons on each card are designed and illustrated by me. They are based off of the ingredients of pizza and the powerups that were present in the game.I also played a role in balancing and creating the cards during pre-production.

Card Illustrations

Slime Rancher
Truck

3D Asset Design & Modeling

A fanmade vehicle and container design for the game Slime Rancher by Monomi Park.I took the themes and colour palette of Slime Rancher to design a truck and containers that fit into the theme of the game.

Process

This project was made from scratch and taught me a lot about the process of creating a 3D asset.I created the concept art and designed the model in detail in the orthographics, which then used to help me model the truck and container using Autodesk Maya.The final coloured renders of the project were made in Substance Painter

Tools

• Maya
• Substance Painter

Orthographics

3D Model

Process Work

NOVA

Concept Development

A concept development project that showcases my skills in designing characters, weapons and vehicles.The concept centers around the two astronauts "Ice Cream" and "Machine Gun".Their design is made to be light-hearted with a sense of adventure.Each character's weapons are designed to suit the character's personality and colour palette.

Process

Throughout development I recieved weekly feedbacks on my project, which I then recorded and reflected on within my devlogs.This project is based off of an old personal project of mine. I enhanced the designs of the characters, weapons and the spaceship through iteration based on feedback from my peers.

Tools

• Clip Studio Paint
• Blender

Characters

Weapons

Spaceship

3D Character Model

Process Work

2D Illustrations


Character Illustrations

These are commissioned pieces that I created as a freelance artist, the characters within the illustrations belong to the respective clients.


Pet Illustrations

illustrations of pets, drawn in a sketchy style


Objects